Rebuilt From The Ground Up

About WClient

A quick rundown of what this project actually is, who's behind it, and where it stands right now.

WClient started as a side project focused on doing one thing properly: a utility client for Minecraft Bedrock Edition that doesn't touch game memory directly, working at the packet level instead. Built in Kotlin around a modular system, with most modules configurable through JSON so you can tune things without touching code.

WClient has since been rebuilt from scratch, and development now happens closed source.

This isn't the end, just no longer public. Development continues privately. This repository stays online as a legacy archive so people can still read the code, learn from it, or build on top of it under the license.

Who Built It

Small team, no corporate nonsense

Prajwal avatar
Prajwal
Founder & Developer
RA Legend avatar
RA Legend
Co-Founder
Flexy H6X avatar
Flexy H6X
Developer

How It's Organized

Modules are split into four categories

Combat

PvP enhancements and automated combat logic.

Motion

Mobility and speed related modules.

Visual

Rendering and awareness tools for the HUD.

Misc

General gameplay improvements that don't fit elsewhere.

The License

WClient ships under GPLv3, plain and simple

You Can

  • Use it and modify it for yourself
  • Share modified or unmodified versions, as long as the source code goes with it
  • Make videos, showcases, or tutorials with it

You Can't

  • Hand out modified builds without releasing the source
  • Claim the project or its original code as your own

The software is provided as is, with no warranty of any kind. Nobody involved with WClient is liable for anything that happens from using it. It's built for educational and research purposes only, and it's on you to make sure you're following your local laws and whatever rules the servers you play on have in place. WClient isn't affiliated with Mojang Studios or Microsoft in any way.

The old codebase is still sitting on GitHub under GPLv3, so feel free to dig through it, fork it, or use it as a starting point to build something better than WClient.

Want to Dig Deeper?

The code, the archive, and the community are all still open