A quick rundown of what this project actually is, who's behind it, and where it stands right now.
WClient started as a side project focused on doing one thing properly: a utility client for Minecraft Bedrock Edition that doesn't touch game memory directly, working at the packet level instead. Built in Kotlin around a modular system, with most modules configurable through JSON so you can tune things without touching code.
WClient has since been rebuilt from scratch, and development now happens closed source.
This isn't the end, just no longer public. Development continues privately. This repository stays online as a legacy archive so people can still read the code, learn from it, or build on top of it under the license.
Modules are split into four categories
PvP enhancements and automated combat logic.
Mobility and speed related modules.
Rendering and awareness tools for the HUD.
General gameplay improvements that don't fit elsewhere.
WClient ships under GPLv3, plain and simple
The software is provided as is, with no warranty of any kind. Nobody involved with WClient is liable for anything that happens from using it. It's built for educational and research purposes only, and it's on you to make sure you're following your local laws and whatever rules the servers you play on have in place. WClient isn't affiliated with Mojang Studios or Microsoft in any way.
The old codebase is still sitting on GitHub under GPLv3, so feel free to dig through it, fork it, or use it as a starting point to build something better than WClient.
The code, the archive, and the community are all still open